Photo reblogged from with 7,036 notes
A preview of an up and coming print I will be selling. Stay tuned for more info.
Source: fragile-magic
Photoset reblogged from Job's Wife with 22,973 notes
More from Eric Cahan’s Sky Series
Source: alecshao
Photo reblogged from FUCK YEAH TURTLES with 60 notes
Ballin’
We’re so hardcore we eat nails for breakfast. Motha fuckas.
Source: fuckyeahturtles
Photoset reblogged from Job's Wife with 356 notes
Ori Gersht - Time After Time, 2007
“…Elaborate floral arrangements, based on a 19th-Century still-life painting by Henry Fantin-Latour, captured in the moment of exploding.
Flowers, which often symbolize peace, become victims of brutal terror, revealing an uneasy beauty in destruction. This tension that exists between violence and beauty, destruction and creation is enhanced by the fruitful collision of the age-old need to capture reality and the potential of photography to question what that actually means.”
Source: alecshao
Photo reblogged from prosthetic knowledge with 41 notes
ANIMAC
A MOCAP-like system to generate animated figures through a computer and human actor in 1966.
Taken from A Critical History of Computer Graphics and Animation: Analog approaches, non-linear editing, and compositing:
Perhaps one of the earliest pioneers of this analog computer animation approach was Lee Harrison III. In the early 1960s, he experimented with animating figures using analog circuits and a cathode ray tube. Ahead of his time, he rigged up a body suit with potentiometers and created the first working motion capture rig, animating 3D figures in real-time on his CRT screen. He made several short films with this system, called ANIMAC …
… It was while he was at Philco that he decided to chase his idea of systematically creating animated figures. His concept was to view a stick figure as a collection of lines that could be independently moved and positioned to form an animated character. Each of the lines would be displayed on a CRT and controlled with a vector deflection of the CRT’s electron beam. Each figure would be composed of bones, skin, joints, wrinkles, eyes, and moving lips, all drawn in sequence to create what Harrison called a “cathode ray marionette.”
Sadly, I couldn’t find any video examples of this technology (any links from the source are dead). The project was pretty much a proof-of-concept, but the knowledge from it’s development went into Scanimate, probably best known for 70’s American TV titles and The Jackson Five’s Blame It On The Boogie video.
Source: design.osu.edu
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